When Riot Games released and revealed its Project A as Valorant, the company immediately highlighted the game as one that aims to draw highly skilled players. Described as a game that has the best features of popular first-shooter titles like Counter Strike, Overwatch and Rainbow Six Siege, the game quickly attracted many top-ranked players to migrate to Valorant, even while the game is still in a closed- beta phase.
At the start of the beta launch, beta players took to streaming videos of their Valorant plays at Twitch. Viewers were mesmerized in witnessing how skilled shooter-players took little time to get into the groove, and before the end of April 2020, Riot Games’ Valorant had established a peak record of drawing 1,726,074 audience in a single day; a Twitch record that ranks Valorant as second to current first placer League of Legends, also by Riot Games.
What is it About Valorant that Convinced Skilled Hero-Style Gamers to Migrate?
It can be said that the rapidly-growing Valorant community is made up mostly of ace first-person shooters who are already addicted to playing the game.
While Riot Games continues to add patches and upgrades that will further enhance different aspects, developers also take time to boast of the technologies on which Valorant games run; mentioning elements such as global data center support, 128-tick servers and the sophisticated time-sensitive netcodes they worked on with great effort.
The aforementioned elements are critical, if to support a highly competitive game that skilled players enjoy as video gaming sport.
Global Data Centers
Data centers are very important in performing any activity carried out via the Internet, as it reduces latency or lags in communicating. The availability of global data centers supporting Valorant, ensures that competitive gamers will not be beset by lags during intense shooting engagements.
Experienced competitive gamers, especially in hero-style games, know how high tick rates in servers allow them to shoot and kill with higher levels of efficiency. Tick rates refer to the speed by which servers can complete and transmit simulation updates to a gamer, which in turn, shortens the communication gap between server and gamer.
A 128-tick rate therefore denotes that servers supporting Valorant have the capability to send 128 upgrades to gamers at a rapid pace, which promotes short kill-time, everytime a shot is fired or a knife is lunged at an opponent.
Netcodes per se collectively refers to the elements that allow computers to network, which are quite critical in multiplayer competitive gaming. Netcode components such as ping, routing and update (a.k a.tick) rates are some of the basic aspects that make multiplayer games successful. Still, the quality of a player’s Internet connection service can also affect the efficiency of netcodes.
A ping for one depends on how fast an Internet connection can send a PC or a console’s request to the game server. Once the request is received by the server, Internet Control Message Protocol (ICMP) will echo the request to the game servers that relay data to the PCs or consoles of other players. The time that took a game server to respond to a request is the ping.
All netcode components considered, time is always of the essence, which apparently are all working effectively among the multiple high-ranking members of Valorant’s new gaming community. Although some might take the shortcut by way of valorant elo boosting it is important that in doing so, they should use the rank-boosts as resources for developing their own skills. Otherwise, they will miss the true essence of playing Valorant’s highly competitive matches and their offers of exceptional gaming experiences.